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I am a creative, passionate world builder interested in making games with emotionally rich moments and complex narratives. I have strong experience in single-player and multiplayer game/level design, am familiar with Agile development practices, and have worked on teams as small as 4 and as large as 60. 



Frog Paw Studios (SMU Guildhall)                                                                                                                                                 Plano, Texas

Level Designer/Sound Designer                                                                                                                                        Jun 2018 – Dec 2018 

      Understand the use of Unreal Engine 4 to create 3D levels

      Design puzzles and environments that fit the game vision

      Iterate on level/puzzle design in response to lead, game designer, and stakeholder feedback

      Work collaboratively with other level designers to create a cohesive player experience between levels

      Implement gameplay and aesthetics to create polished-looking levels

      Balance sound across the game and in the menus

      Collaborate with artists and game designer for feedback regarding sound effects and sound balance

      Collaborate with programmers to design Blueprints for sound implementation.

      Collaborate with lead designer to make sure that sounds fit with gameplay

      Create distinctive acoustic moods and environments using effects like reverb and randomization of environmental sounds.

 SMU Guildhall                                                                                                                                                                                           Plano, Texas

Teaching Assistant                                                                                                                                                                   Aug 2018 – Dec 2018 

      Instruct students in the use of Unreal Engine 4, Unreal Tournament, and other commercial level editors

      Attend weekly meetings with supervising professor to discuss student progress

      Monitor student work and behavior during 1.5-hour lab sessions held at SMU Guildhall

      Offer individual feedback to students on single-player and multiplayer levels

      Give lessons on level design fundamentals to supplement lectures and lessons by the supervising professor during the week.

      Answer student questions regarding editor use and game design fundamentals.

      Model professionalism and good design for students through my own work and behavior.

 iD Tech Camps                                                                                                                                                                                  Denver, Colorado

Curriculum Developer                                                                                                                                                             Jan 2018 – May 2018 

      Developed curriculum for electrical engineering and wearable technology courses to be used at all iD Tech locations the summer of 2018.

      Created lesson plans, course outlines, and detailed learning objectives to be reviewed by iD Tech's corporate office.

      Created video tutorials to help students understand the operation of Arduino boards, the Arduino IDE, and other class hardware/software.

      Consulted with corporate brand managers to create curriculum and online content that matched with iD Tech's brand standards.

      Ran seminars for instructors teaching courses I developed to help them understand course hardware and software.

      Wrote marketing outreach content for iD Tech's brand managers and corporate office to distribute nationwide to parents of potential students.


Director                                                                                                                                                                                           Jun 2017 – Aug 2017 

      Coached instructors in proper teaching and behavior management practices

      Supervised a lab of 64 teenage students and 8 instructors in the director's absence.

      Carried a company phone to respond to parent phone calls regarding concerns and comments about camp

      Provided supervision and support for overnight activities with 50 campers weekly

      Checked students into and out of camp every day and made sure they were leaving with approved parents and guardians

      Spoke with parents regarding student misconduct and answered parent phone calls with questions regarding camp

      Communicated daily with regional/national managerial staff to make sure my camp met nation-wide standards


Lead Instructor/Assistant Director                                                                                                                                 Jun 2016 – Aug 2016 

      Managed a small staff of instructors in a lab of 64 teenage students.

      Instructed classes of 8 teenage students in the use of Unity 3D and C#.

      Created lesson plans to introduce students to fundamentals of game design and development.

      Supervised weekend workshops/game jams for students

      Administered medications and first aid to students in need

      Ran student safety drills and reported misbehavior to managerial staff

Silicon STEM Academy                                                                                                                                                                 Denver, Colorado

Curriculum Developer                                                                                                                                                            Jan 2018 – May 2018 

      Helped develop starter content for an Unreal Tournament course to betaught to teenage students during six-week classes.

      Created example projects in Unreal and Unreal Tournament forinstructors to use as reference during teaching.

      Trained instructors in the use of Unreal and Unreal Tournament beforethe start of classes.


Instructor                                                                                                                                                                                       Sep 2016 – Aug 2017 

      Taught 6-week courses in App Development with Java, Programming with Java, Programming with C#, and Level Design with Unity3D

      Gave weekly reports to parents on individual student progress.

      Developed lesson plans to teach students the fundamentals of coding, level design, game design, and app development.

      Helped students create level design documents, design specs, and technical design documents for their final projects.

Backflip Studios                                                                                                                                                                               Boulder, Colorado

Prototyping Intern                                                                                                                                                                     Jun 2014 – Sep 2014 

      Participated in daily Scrum and stand-up meetings to discuss team responsibilities.

      Worked closely with chief designers on Dragonvale and Spellfall to debug code and UI issues in these games.

      Cataloged pictures for ScrabblePics, an app released early 2015 by BackFlip. I am credited by name in this game.

      Debugged code in C# based on bug reports from consumers and in-house QA testers.


WeeSchool Inc.                                                                                                                                                                                Denver, Colorado

Content Developer                                                                                                                                                                        Jan 2017 – present 

      Create promotional videos to be used for marketing on Facebook and Instagram.

      Alter video and photo content based on supervisor feedback.

      Participated in design and marketing meetings to discuss customer response to marketing materials.



SOUTHERN METHODIST UNIVERSITY - THE GUILDHALL                                                 

Masters of Interactive Technology - Level Design

UNIVERSITY OF DENVER                                                                                         

Bachelor of Arts - Emergent Digital Practices, Jun 2017


UNIVERSITY OF DENVER                                                                                                 

Bachelor of Arts - English



 Experience with Agile development practices

 Firm understanding of game/level design concepts like gameplay flow, lighting, narrative development, combat design, and game balance.

 Unity 2D/3D Development

 Unreal Engine 4 Development

 Fluent in C#, C++ and Lua, Proficient in Blueprint, JavaScript and Papyrus

 Proficient in Maya and 3DS Max

 Proficient with Adobe Creative Suite and Microsoft Office

 Exceptional at video editing using Final Cut Pro and AfterEffects

 Strong technical, executive, and creative writing skills

 Detail-oriented and precise

 Excellent team member and leader